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Game online payment method development

Yesterday in the internet we can only do less interaction then now. We only can browse websites, chatting, or write on forum. After those days, we can also buy thing at the internet from computer, books until jewelry. Now the interaction from one user to another also can be done through a game. Those kinds of game are usually called massive multiplayer online games. Some of massive multiplayer games are free, but the other is paying. The payment method itself also has its own growth. The first paying online games are using method called M-payment that use a credit card; either it is VISA or master card, the most simple payment method on internet. To pay the game, either to pay for playing or just want to buy e-cash to buy items at the item shop later, you need to go to the game’s publisher site then follow the instruction there about how to buy game’s credit. The instruction is not have many differences with the instruction for buy product from other sites. For example in Cabal online, to pay with M-payment first you need to download the license article about the uses of the Credit card for this game payment, in PDF format. After that, you need to register your credit card numbers, name at the card, and the expired date also, the article that download before, after filled in, need to upload it again. After done with the registration you must wait for couple days or weeks to admin approve the registration manually. For some user, who don’t have credit card, these method is to difficult handle because the method need high level security and to dangerous to enter their card number just for a game, also for some others say it take more time for them just to buy credit for playing the game. Most of the online game doesn’t use this method because of the user consideration. The next payment method, that still many games use right now, is voucher method. It’s almost the same way like voucher for refilling credit amount at SIM card, so it can only used once. It has physical form, but some publisher make user can buy without the physical form, so user only get the voucher number. For the physical form can be bought at game counter. For the non physical form you must order first, and then transfer the amount of money, after that you will receive the voucher number through SMS or E-Mail. After you have the numbers and pass code, you need to login the official game website to insert the numbers and pass code in that have been provide. This method is easier to handle especially for young user than the M-payment method, because what they need just the numbers and internet connection, they don’t need high security level because the voucher can only be use once. The method development isn’t stop at that point, recently, some of the online games is preparing so their user can buy credits through the most well known payment method at internet right now, PayPal. Some of the game is already have this method, but some is preparing for this method. For example like Eve online and Fly For Fun Online is ready to receive user payment via PayPal. What user needs just registering their PayPal account when they buy credit or cash at the official game site, after that they just need to enter transaction number to proof that they already transfer the amount of money needed to buy the credits. For Cabal online that is still under development, for this method, actually can receive payment too, but the way is more complicated than the others that ready to receive this type of payment, The user must through the same way with M-payment.

By: Aditya